The missing portions of variables subjected to SPLINE or MSPLINE transformations are handled the same way as for OPSCORE, MONOTONE, UNTIE, and LINEAR transformations (see the previous section). The ...
SPLINE is a transformation. It takes a variable as input and produces a transformed variable as output. Internally, with SPLINE, a B-spline basis is used to find the transformation, which is a linear ...
A single spline can be used for both these tasks simultaneously, but for now let’s keep things simple. Any object in Cinema 4D can have an ‘Align to Spline’ tag placed on it, which moves the ...