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21ic
25 天
嵌入式系统中的有限状态机(FSM)实践:构建简易C++状态机引擎
State类:定义了处理事件的纯虚函数handleEvent,每个具体状态类需要实现该函数。 StateMachine类:包含了当前状态currentState和状态映射stateMap。handleEvent函数根据当前状态调用对应状态的处理函数。registerState模板函数用于注册状态,并将状态转换逻辑封装为lambda ...
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